ja to mam takto:
public void update() {
//throw new UnsupportedOperationException("Method update not yet implemented");
char[] alfa = {' ','A','B','C','D','E','F','G','H','I'};
for(int i=-1;i<field.getRowCount();i++) {
for(int j=0;j<field.getColumnCount();j++) {
if(j==0) {
// vypise prazdny znak az I
System.out.printf("%s",alfa[i+1]);
}
if(i==-1) {
// vypise 0 az 9
System.out.printf("%3d", j);
}
else {
// vypise hracie pole
Tile tile = field.getTile(i, j);
if(tile.getState() == Tile.State.OPEN) {
if(tile instanceof Mine) {
System.out.printf("%3s", "X");
}
else if(tile instanceof Clue) {
// potreba pretypovania Tile na Clue,
// aby som mohol pouzit metodu getValue()
System.out.printf("%3d", ((Clue) tile).getValue());
}
}
else if(tile.getState() == Tile.State.MARKED) {
System.out.printf("%3s", "M");
}
else {
System.out.printf("%3s", "-");
}
}
}
System.out.print("\n");
}
}